


Underneath the Bergson house is a chamber with a giant crystal surrounded by three gateways. You gradually unlock four other characters, and each one plays quite differently. The first person you meet is John, who fights with a sword and shield, but he is quickly joined by Linda, an archer who can fire arrows and move at the same time. You can also use the right analog stick to attack, which works well with the two ranged characters. The game begins with a brief prologue-like section that teaches you the basics: roll, jump, dodge with the B button while attacking with the Y button. You are given brief glimpses into the lives of the Bergsons and the relationships between different individuals in the family. Saying too much about the story would do Children of Morta a disservice, but it is touching and delivered in brief vignettes between dungeon runs. It’s a heartfelt, satisfying, and challenging adventure whose sheen is dulled slightly by some performance issues. As various members of the Bergson family, you attempt to discover the source of an evil corruption that is spreading throughout the land and threatening your way of life. Instead, Children of Morta is a rogue-lite action RPG that feels like a more narrative-focused Gauntlet with a little bit of Diablo mixed in.

The limited looks I had seen made me expect something in the vein of Hyper Light Drifter or even a Zelda-esque, but it is nothing like either. Children of Morta is a game that thoroughly surprised me.
